An interesting post that I came across:
A little introduction from me:
Hello I'm Lockheart! I'm no expert
and I'm certainly no pro at the game. I'm not even 30 Inner skill, but I
think I can help you find things to do in Age of Wushu if you've just
rolled a toon and now you're lost and don't know what do to.
Some
information in here may be out of date, wrong, or based entirely on my
opinion and I assure you this guide is intended only to be a general
guideline for those of you who just need to figure out how basic
activities work and where they are and what they are.
I'll try to order everything here from the most basic to the least.
Location Codes(To find info faster use Ctrl+F then type in the letters in the brackets)
Part 1: Skills, What's important to level and what's not? [P1]
Part 1.5: Second Internal Skill [P1.5]
Part 2:How do I gain Experience so I can even level up my skills? [P2]
Part 2.5: Mini explaination on EXP and Cultivation! [P2.5]
Part 3: Spending Cultivation [P3]
Part 4: Money! Money! Money! [P4]
Part 4.5: Discipline [P4.5]
Part 5: PVP [P5]
Part 1: Skills, What's important to level and what's not? [P1]
In my own opinion the most important skill to be leveling is your school inner skill.
Why?
Well it's simple, your school inner skill is tied to quests in the game
and certain dungeons won't even let you in unless it's a certain level.
You can think of it as your characters level however a high inner skill
does not reflect how powerful you actually are.
The School
inner skill provides a few stat bonuses such as if you were leveling up
in another game and allows you to accept bonuses from your gear to a
certain point. This means even if you have the best weapon in the game
or the best hat in the world it's no good if your inner skill is level
1.
Note: You may only receive benefits from an internal skill you've "Activated" thus putting points into Self Recollection
reaps you no rewards in the current state of the game as there is no
reason to have it equipped or have points invested into it over your
school internal skill.
Should I ever level up my abilities?
Certainly!
However it's not recommended you go over 3 for any ability until later
on in the game, having abilities at level 3+ make them cost
significantly more than if they were lower level and do not nessacerily
put out more damage if you consider how much mana the skill will cost at
that point.
The idea being "Theres no point to have the most powerful skill in the world if you don't have the mana to use it."
In
the end there is no harm to leveling up your abilities. As a level up
will always increase the abilities power subsequently improving your
own.
Note: Ask your school Elders,
or read the forums to find out which abilities are the best ones in your
school to ensure you're leveling up abilities that are important or
more powerful than the others first.
Part 1.5: Second Internal Skill [P1.5]
How do I obtain my schools second internal skill and what is a second internal skill?
You
schools second internal skill is alot like your schools first internal
skill(That ability that you hit activate in the skill menu to turn on)
The
difference is that Second Internal skill can introduce different
passive abilities and slightly different but generally higher stat
increases.
The goal of the Second Internal skill is to either just flat out make you stronger or change your play style entirely.
To get your second internal skill:
You must be:
First Internal Skill Level 30
And you must have 30,000 Jianghu Reputation
When you meet these requirements you must talk to your School Headmaster and receive a quest.
There
are multiple tiers of quests you have to do the first quest giving you
Skill levels 1-9 and the last of the tier giving you levels 19-30.
Then you must purchase the final 6 pages for levels 31-36 with school tokens
(Don't forget to spy!)
Thats
all you really need to know, it's also possible to purchase the pages
for the first thirty levels from the same vendor that gives pages 31-36
however if you're reading this guide as a new player then you probably
can't afford or perhaps I should say you shouldn't buy the skill books
like that since you probably don't even have enough tokens to purchase
levels 31-36.
Part 2:How do I gain Experience so I can even level up my skills? [P2]
Stuff!
Yes
indeed, stuff. The great thing about Age of Wushu is that just about
everything and anything awards experience, from jumping about like a mad
man to going off and doing spy quests.
Allow me a iterate a few things that have the highest experience rewards.
Firstly, Spying Quests.
Spying
quests are quests in which you must be atleast school inner level 5 to
begin and which you go to other schools and steal information from
offline players in the school.
If you manage to obtain 10
intelligence reports from offline players in the school you are spying
on you may go back to the Exchange NPC located in your school usually
infont of the Headmaster and turn them in for
160 EXP, 50 Lian in Bound Money, and a School Token.
To do Spy quests hit N to open the daily event interface and then select the School Spying task.
On
the middle of that menu you'll see the tab for Registration Sites on
the bottom left portion of that section of the window will be a list of
schools you can spy on listed alphabetically.
I recommend
looking over to see which school is nearest that you can walk over to
and doing your spy quests there if you have not taken the Weekly spying
task which gives detective tokens that teleport you to the registration
sites for each school. (But you might aswell take the weekly anyways.)
When
you do collect 10 intelligence reports not that the turn-in NPC is not
the same as the registration NPC the end NPC is located back at your
school by the headmaster. Generally.
Notes:
1.)
This list is where you can select what school you wish to spy on. When
you select a school the panel next to the list will change with the
location of the NPC you must talk to begin spying on that particular
school
2.)This tab will show you where in your school you must turn in the intelligence reports.
Next, We have Escort Missions.
Escort
missions are missions in which you go to a main town and speak to the
escort agency(Zoom in on your map while in a main city to see where the
Escort agency is located) and then you will escort a carriage to a
specific point.
Successfully getting the carriage from point A to point B yields rewards, the rewards come in the form of
22
Liang for your guild, and 8 of an exchange item that can be given to an
NPC. 10 of these items will yield a single EXP Pill that will grant 50
EXP to the character that uses them. These are unbound and tradeable
between players.
To do escort missions you must be in a guild and be atleast School inner skill level 5.
I
recommend when doing escort missions that you set the carriage to have
the lowest durability but the highest speed as if you are infact alone
you are unlikely to win a fight against other players who are more
powerful and looking for a fight.
While escorting you are
vulnerable to pvp and if you are killed don't be too upset it's a
mechanic in the game and it is something you should be prepared for
while escorting.
Furthermore I recommend not escorting in major
towns like Suzhou or Chengdu because the high player density in those
areas its better to go to quieter cities as there will likely be less
patroling players looking to mess up your day.
Notes:
To
see where the Escort agency is located when your map is open(Default
key: M) make sure Missions is selected and then look for the icon
highlighted in the red box above or look for the words Escort Agency on
your minimap.
Other method of gaining exp?
Theres
tons more ways to gain exp but I find the two methods above to be the
least time consuming and the most efficient you can experiment to find
other ways to gain exp but this is what the general population of Age of
Wushu does to obtain their exp and stay capped out all the time.
Part 2.5: Mini explaination on EXP and Cultivation![P2.5]
What is Cultivation and how does it tie into EXP?
Allow me to illustrate how EXP, Cultivation, and Skills are all tied together
For every 1 Point of EXP you have that 1 Point of EXP is worth 1,000 Cultivation points.
Your 1 EXP point is converted into Cultivation over time.
Note:
The 1,000 Cultivation point value is not given to you in 100 seconds
but rather in multiple happens of the 100 seconds cultivation gains you
may see while playing hence why I say 1 Exp is worth 1,000 cultivation
but you may only be getting 270 Cultivation every 100 Seconds.
EXP
is capped at 999. The Big bubble around the smaller bubbles indicates
your total EXP and the smaller bubbles are where the exp is actually
located. The lowest level bubble, Bubble Lvl1 converts exp in the
slowest manner possible where the 5th bubble, Bubble Lvl5 converts exp
in the fastest manner. As a free player only Exp Bubbles Lvl2, 4, 5,(Not
sure but I know only 3 bubbles get filled) are filled and the rest are
usually left alone. VIP players will have their EXP distributed evenly
to ensure they get the fastest EXP conversion rate possible.
Note:
1.)Cultivation
is not capped and any amount can be held at any time. (Or rather if it
is capped the cap is so high its nothing you should worry about.)
2.)Potential
Cultivation are points that are gained when a user is not VIP. 30% of
your 1,000 cultivation is turned into Potential Cultivation and may be
redeem through using Gold(Real money currency) however it is not
recommended to gain cultivation from your potential cultivation as it is
expensive and cultivation is easy to obtain anyways.
Can I speed up the rate at which I cultivate my EXP?
Yes! A few methods in the game but instead of explaining I'll link you to a lovely guide found on the same board as this guide.
http://www.ageofwushu.com/forums/viewtopic.php?f=28&t=3225
Information provided by Earthquake
Part 3: Spending Cultivation [P3]
I've got a bajillion Cultivation points! Thanks bro but... How do I spend it besides internal cultivation?
There
are several ways to spend your cultivation at a faster rate than which
the normal Internal Cultivation does.(Internal Cultivation is a
Cultivation option in the game that passively cultivates cultivation
points into your skills, meaning while you're off doing other fun things
you're always technically getting stronger.)
The first way, Martial Arts Cultivation
In
the event the ingame guides did I horrible job explaining how to do
these things for you, or you just hate listening to npc's talk I will
iterate how these things work.
Martial Arts Cultivation, is a
method in which you spend your Bound or Unbound silver to force
cultivation points into your skills.
You have limits on how much you may spend on your Martial Arts Cultivation for each currency.
By
using your money on Martial arts cultivation you're essentially allowed
to "Pay to Win" in a certain sense everyday at 00:00 Server time the
amounts you may spend on Martial Arts cultivation are reset if you have
never done this before don't worry you don't have to wait.
Theres
not much more to say about this, you open the Martial Arts cultivation
window, click one of the bonuses you want to use( Low, Medium, High
bonuses from left to right.) and then when you click the buttons the
amount they cost(Noted in the tool tip when highlighted over) will be
deducted from your bag and you will have your cultivation converted.
Note:
For new players ensure you have your Bound Deduction selected in the
martial arts window to ensure you're not using your unbound silver. As
unbound silver is more important than bound silver.
Next up, Team Practicing
Team
practicing is a method of spending cultivation in which you join a
group of other players, usually at a sacred location in your school, and
begin cultivating in the team practice method together.
Why a Sacred location? Can we do it anywhere?
Yes,
but doing a Team practice in a Sacred location offers a cultivation
conversion rate there by speeding up the team practicing.
Can I do it alone? How about with just my friend? Do we really need 10 people?
Doing it alone is definetly possible and doing it with just one or two other people is also possible.
However,
having a full 10 man group actually increases the amount of cultivation
points used per round. Thereby increasing the rate at which your
Fatigue hits 100%(This is a good thing.)
Therefore, don't be
impatient, its okay to go with just 9 people, but a 10th person is
always a plus and worth waiting an extra minute for.
Note:
Doing TP by yourself is not only lonely but not rewarding at all and
well, is a total waste of your time to be perfectly honest.
Should we do 25 rounds? or 20? or 15? or 10? Whats the difference?
Another factor that plays into how much exp is converted into your skills per round is your Team Practice Combo.
By
having each member of your team practice hit their combo you gain a
chain as long as this chain is never broken you will obtain the maximum
amount of cultivation that can be converted per round. Therefore a
higher number of rounds means a possibility of higher rewards and higher
rewards means you can get your fatigue up to 100% faster.
Note:
Your Team Mates must NOT go afk while Team practicing or atleast not be
AFK when their turn is comming. Missing a Combo does not yield any
points to your team at all and breaks a combo. Anyone who says going afk
is okay and letting the TP run like that should be slapped.
Okay, so what's Fatigue?
Fatigue
is a limit in the game that prevents you from abusing Team Practices
having 1% of Fatigue means you have used 800 Cultivation points.
Therefore getting to 100% Fatigue means you've used 80,000 Cultivation
points. When you are at 100% Fatigue you may no longer use cultivation
points through team practicing but you may still participate(But you
will gain no rewards.)
So,
Quote:
1% Fatigue= 800 Cultivation points used
100% Fatigue= 80,000 used
Do I get bonuses for sitting in a sacred spot while just using internal cultivation?
Yes
indeed! Sitting in a Sacred location increases the rate at while
cultivation points are used in all manners so not only does Team
Practicing benefit from being in a sacred spot so does internal
cultivation. Great place to afk for long periods of time provided noone
pk's you.
http://www.ageofwushu.com/forums/viewtopic.php?f=28&t=3347
Visit this link to learn more about Sacred locations! Thanks to our friendly neighborhood site admin Earthquake
Part 4: Money! Money! Money! [P4]
So... How do I get money so I can throw away my 1-3 damage dagger...?
Here are two ways I think are pretty good:
First, Kidnapping
Kidnapping in Age of Wushu is a lucrative way of obtaining Unbound Silver
I won't go into detail on how to Kidnapp instead I'll send you to this guide provided by the Age of Wushu wiki:
http://ageofwushu.wikia.com/wiki/Kidnapping
That
should be enough to help you do it but let me talk about a few
consquences for doing actually commiting the act(Because it's not like
its a good thing to do after all....)
For players located in Good
allied schools and the Neutral School Scholars kidnapping is a definite
No-No and will earn you discipline points for your school. Now you
should not worry about this causing you to go full on evil, and you can
still kidnap even if you've taken the Constable buff.
But how
bad is it exactly? Well after you've kidnapped 10 times you would have
earned 100 Discipline points. See 4.5 for more on Discipline.
Next is selling your stuff.
The
major part of the games economy is the fact that everything is player
driven. You can't buy food from NPC's only players. And the gear that
NPC sell suck. The first recipies for any item are better than NPC junk.
Take on a Crafting skill! Go get all 5 Gathering skills! Pick
up all the nodes and craft all the things! Then once you've got some
awesome stuff to sell, or some okay stuff to sell, set up shop over
night go get rich!
Lastly go do Dungeons.
Finally going into instances such as Twilight Village(Located in Suzhou City)
Offer
item drops like Flying Skill books(The Wild Goose Flying skill drops in
TV and you should do TV inorder to get it as it's one of the best
"flying" skills in the game. Theres a reason why it costs alot and that
same reason is the reason you should go get it.)
*Twilight Village Entrance location in Suzhou city. Speak with Uncle Han to enter.
However if manage to get another Goose book... and you hate your team members... and you get it... Sell it! Yay money!
Part 4.5: Discipline [P4.5]
For
players located in Good allied schools and the Neutral School Scholars
kidnapping is a definite No-No and will earn you discipline points for
your school. Now you should worry about this causing you to go full on
evil, and you can still kidnap even if you've taken the Constable buff.
or players located in Good allied schools and the Neutral School
Scholars kidnapping is a definite No-No and will earn you discipline
points for your school. Now you should worry about this causing you to
go full on evil, and you can still kidnap even if you've taken the
Constable buff.
For people wondering what discipline points are
they are points where gaining about 100 Discipline points will earn you a
Debuff the next time you enter your school. This debuff causes a 20%
attack reduction anywhere from 20 Minutes to an hour, or ever several
hours if you've been particularly naughty.
The way to remove the
debuff and get rid of your penalty points is to "Repent" when repenting
you will be in a protection state where noone may attack you and you
may not doing anything either. For every 10 Points of discipline you
need to remove you must repent for 10 Minutes meaning at 100 Discipline
points you must sit there and repent for 1 Hour and 40 Minutes.
You may not be offline while repent you must be online. You may however go afk.
This
is deinfetly a down side if you wanted to run about naked, or kill
people from your school, or if you're in a School that is considered
Good then being a little evil is also annoying because of the penalties
you incur however in Age of Wushu you'll be spending alot of time afk
anyways and really this shouldn't bother you that much. Unless you're
super evil. Then, well, never go back to school.
*Disicpline value can be found in the character window (Default: C) in the bottom tab highlighted above.
Part 5: PVP [P5]
Awwwww yis, time to kill some people.
Yes
indeed lets kill people! But lets take a look at all the modes of
slaughter and mayhem before we go about brandishing our blades against
our enemies necks shall we?
Open PK
It
should be no surprise to you that open PK is an option in this game
you're warned when you login that this is a PvP game and you should be
prepared for alot of butthurt.
You can be killed. Anywhere. Anytime. By anyone. Except in Safe Zones.(Res points.)
Everywhere else is fair game.
If
you're a newbie, don't even bother picking a fight with anyone until
you know the tiers of power that people can be at. Heres a chart to give
you an idea of how painful picking a fight with certain people may be:
http://kojo.enjin.com/forum/m/4049427/viewthread/5320462-power-titles-wtable
Information Provided by KoJo
As
you can see in the table linked above, a person who is labeled as Weak
Body and Mind, is well weak. Really Weak. But someone labeled say
Spiritually Balanced is really strong.(Or well has a higher inner skill
level) While these labels may not accurately reflect how powerful the
person may be as you don't know what level their skills are and if they
have skills from other schools etc, you can't tell but generally if your
inners aren't at the same point the person with the Lower inner rank
will be at a disadvantage in most situations.
Notes
about Open PK: Fighting in an Open PK scenario where you have not
initiated a Duel will cause the person who lands the killing blow to
gain infamy.
After obtaining a certain amount of infamy that persons
name can turn red and infamy will decay at a slower pace. If this
person is killed by a constable they will be sent to jail and must
either wait several hours to get out or pay bail.
If youre
infamy gets absurdly high then you will be sent to jail then after a day
or so of being in jail you will be beheaded. After being beheaded if
you were not busted out by your friends you will get a 24 hour debuff
that will let anyone who wants some revenge get it.
*Infamy level can be seen in the character window(Default: C) in the tab on the right hand side with your stats as seen above.
Escorts
I
talked about Escorts being a fine method of obtaining experience, well
if you really don't like the guild that is escorting then you're welcome
to stop them. By stopping other guilds from completeing escort tasks
you prevent their guild from gaining any money to support their guild
hall or just their guild in general and you get a few rewards too(What
they are I'm not sure) and you get the satisfaction of knowing you
ruined their day and got them really mad.
Guild Wars
Guild Fight eachother. Hit N in game to see when such events are happening.
School Wars
Schools and people who ally with certain schools fight eachother, hit N to see when these events happen. Rewards are minimal.
Patroling & Spying
While
patroling, you can Expose spies by getting their detection value to
100, when exposed you may attack them and gain rewards, while a patrol
they may fight back. Don't pick fights with people you can't handle
Patrol NPC's in schools are pretty weak despite being labled
"Unfathomable"
Arenas
When
Arena events start you'll have a little glowing icon on your screen
come up asking if you'd like to participate in an Arena Battle. This is a
1 v 1 duel and the winner gets a buff that increases EXP conversion
rate. Losing also gets a similar buff but not as potent.
Giving Aid in Jianghu
When
this message comes up this is a request to be an Assassin in Twilight
Village your objective is to stop the players trying to complete the
instance from killing the boss by any means nessacery. To do this you
must attack the other players and prevent them from killing the boss if
you successfully defend the boss for 10 minutes you will be teleported
out and you will gain a reward and the memory of trolling 6 people
pretty hard.
There are lots of other
PvP types and settings and rewards but these are a few I feel you'll
encounter often in your travels in Jianghu.
Closing
Thanks for reading!
I hope this guide helps you on your way to becoming a great Age of Wushu Player.
I probably forgot to put in alot of things and perhaps I didn't explain some things very well at all.
I
tried my best but as we may be able to tell the games translations are
really poor and even I'm confused about alot of things. All MMORPGs are a
learning experience and Age of Wushu is no exception. Theres alot to
do, alot to discover, and I hope I put you down the right path to
playing.
See you in Age of Wushu!